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This is a history sub-page related to Withered Tweetie.

Jolly 3: Chapter 1[]

Nights[]

WTweetieJumpo

Withered Tweetie's jumpscare in Jolly 3: Chapter 1.

She starts at Testing Chamber 1, which is in your left next to your office and can be seen if the light is active. She will move towards your office and will move to the hallways on the left side, Octagon Junction, and the Front Hall. You must activate the gas to repel her as soon as she appears in front of you, But if the player doesn't do it fast enough, the Withered Tweetie will instantly kill them, ending the night.

Tweetie's Game[]

TweetieJumpGame

Withered Tweetie's jumpscare in Tweetie's Game.

After surviving Night 1, the player will proceed to Testing Chamber 1. You will have to deactivate a security system with your phone following Theo's instructions. Be careful with using the phone as Tweetie is in the room with you and will attack if ignored. You can repel her by flashing her with your light, but don't flash too much with the flashlight, or she will kill you and end the minigame or if you ignore her too she can kill you too.

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