Popo was one of the antagonists in the removed games Jollibee's. He was the mascot for the fries of the restaurant and resided in Popo's Playroom.

In Jollibee's Phase 2, a different Popo animatronic from another unknown location appears as an antagonist.

The Phase 2 Popo animatronic was going to return as the titular antagonist in Jollibee: As Above, So Below, before its cancellation.


Jollibee's incarnation

Popo is an animatronic humanoid male with french fries-like hair and a red cap with a blank blue on it. His eyes are small and far apart, but not as small as Hetty's Eyes. He wears a red shirt and shoes, as well as a blue sweater and pants. If we look closely, they can see the eyebrows above Popo's left eye.

Phase 2 incarnation

Popo now looks a lot more like his real life counterpart, as his eyebrows are more visible and he now has stripes on his sweater. The only difference is that he looks like an animatronic.


See Popo/History


Description Audio
Popo's jumpscare sound in Jollibee's, shared with the other mascots.

Warning loud


  • The two incarnations of Popo from Jollibee's and Jollibee's: Phase 2 were confirmed by Weshek to be different animatronics, and not the same.
  • ​​​​He is the only animatronic in Jollibee's that is aggressive to the lights. (However, Twirlie was not yet seen getting shined by the flashlight in Phase 1).
  • His real life mascot has details on his sweater, like stripes, and his name, but in Jollibee's Phase 1, his sweater is just a plain blue color without details. He does have stripes on his sweater in Jollibee's Phase 2, however.
    • Popo's early design in real life featured him wearing a white (later red) shirt and blue (later red overalls) pants.
  • He is the only animatronic that contains two different jumpscare animations in one game.
    • He is tied with his twin sister Hetty for the most jumpscare animations in both Jollibee's games, with four, while the other three animatronics each have three.
      • The demo jumpscare and the two full game jumpscares of Phase 1, and the jumpscare of Phase 2 are counted for.
  • In Phase 1, Popo is aggressive to the lights, but in Phase 2, he doesn't seem to be for an unknown reason. The engineers must have fixed and rebooted Popo's behavior for the player to make him go away using the flashlight.
    • This could possibly be to follow the breathing and shine the light mechanic in the "Box Transportation" Job/Minigame.