Hello, hello? Uh, hey congrats Night 2. uhh... By now you may have noticed that box full of parts in your office. Yeah, that came from the auction last week. They were bought from this place called "Fazbear's Scare" or something like that. We were busy unpacking and building the animatronics that we didn't have the time to lift the boxes of spare parts in your office to the Parts and Service room. Yeah, those parts are pretty old. uh, speaking of old, did Jolly ever leave the main stage? Probably not. Jolly's the most special animatronic here as you can tell. He's the oldest designed character among all of them too! Yeah, he's the most memorable when it comes to children. Uhh, I want to remind you about the usage of the air vents and the elevator. You really don't need to keep them sealed. Hey, here's an advice, seal them when you're too busy fixing Cam 11's ropes. That should work well with the elevator too. Alright, talk to you soon! *Call ends*
StrategiesThe Metalionette becomes even more active on this night, so check on her often. Starting from this night, players shouldn’t seal the vents, as it conserves power. Remember to check the window often and use the generator sparingly.
Night 2 is the second playable night of Jolly 2. On this night, the animatronics get more active, with no one new joining.
"Uhh, if you're hearing this and you've made it to Night 2, err.. Congrats! Uhh, you may notice that Jolly and Freddy doesn't move that often, or at all. Uhh, The electric shock should work on them too, so whatever. Heh, they aren't causing any nightmares to you aren't they? Heh, would be pretty scary if they do. If I have nightmares about them, I'd quit the job instantly. A-Alright man I gotta go. Y-you won't be hearing anything from me now on because I have some paper works to attend to. Y-you'll do fine anyways! J-just remember to check the cameras and you'll be okay. Alright, gotta go man. Good luck!"
Similar to the last one, you, as a security guard, must follow a man in a Fredbear costume (presumably William Afton) as he takes a child. You will see him enter a room, than board it up, making you stop.
StrategiesKeep an eye on the animatronics. They will move significantly faster than before, and the pipes will fail more frequently. A good strategy is to keep the animatronics out of the warning zone; you will hear a beeping noise when the animatronics are in 3rd Class Hallway 2, 3rd Class Hallway 1, and 3rd Class Entrance 2. Shock the animatronics when they are in that zone. It’s also good to shock the one that’s the closest to you.
Theo: Alright, if you beat the last night, you'd beat this one. There's no way each night's gonna get worse after the other... Right?
Theo: Wait, 3 animatronics? Heh, looks like each night IS worse after the other.
George: I know you're over there somewhere!
Theo:...Way worse. Hey, here's an advice.-. why don't try repairing the Gas systems from time to time so it doesn't break whenever you need it the most?
You will not be able to interact with anything—-you’ll just have to watch. You’ll hear Eric talking to his daughter Zoey about going to Freddy Fazbear’s Pizza. You will then see them arrive at the restaurant and Eric go inside. Seconds later, Eric returns, telling Zoey not to go inside, then returning inside, leaving Zoey in the car.
StrategiesTake Theo’s advice and repair the gas systems frequently. Like before, make sure to keep track of the fans that are close to failing, and remember to look again after you repair one, as they stability changes. Also check the Front Hall often so you know when a animatronic is close to you.
Keep an eye on Jolly. He moves faster this time, and it can be a pain to track him down if you lose him. Look into the office occasionally to check for Withered George, and watch out for Shadow Maxie. A good way to get rid of Shadow Tweetie is by staring at the camera that Jolly is about to go on, so you can get rid of her and know where Jolly will be next.House 2: Like before, download the files as quickly as possible, and listen for creaks and breathing.
Hello, hello. Hey there, how's it going? I forgot to tell you about the animatronics that doesn't seem to deal well with the flashlight. He's called Popo, the kid in blue on Cam 4.If it happen to be at the vent on your office, just don't flash your light at him. Somehow he becomes more aggressive towards bright lights. So it's important to not confuse him with the other one on Cam 3. He's called Yum by the way. Um, your task today is to repeat the water pipes. The Maintenance Panel is located in Twirlie's Show Stage. You know where to go from there. Alright, good night.
This minigame is similar to the last one, with a twist. When you hear a noise, look behind you and hide under the table. You must not make eye contact with Twirlie, or she will jumpscare you.
StrategiesA simple strategy is to only check Yum's Party Room, Popo's Play Room, Party Hallway, and the Supply Closet. As for the vents, check Cam 12 and Cam 13 so you know when Popo and Yum are near. As for Hetty, check her often to keep her at bay. And always remember to check in front of you for Twirlie!