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The House is a location in Jolly 3: Chapter 2 seen in the end of each night and in the Custom Night. It is the home of the Rusty Animatronics.

Description[]

The house has an hallway, a window, a bathroom and a room containing only a desk and a monitor.

Gameplay[]

The player has to decrypt 10 files at the end of every night (except night 5), all the while he's protecting himself by the rusty animatronics using the doors and a flashlight. At the end of each house gameplay section, the player gains access to an audio log.

Audio Logs[]

Successfully completing the house section and decrypting the files allows the player access to the following audio logs.

Intern Log 001.wav[]

Ok, I've just started working here and I'm already seen things at the other people aren't seeing. One time I just looking trough the cameras, and, each time I see an animatronic... Something just appears in front of me. Looking back or looking at a camera that didn't have anything in it seem to make it go away, for a little while, at least. (Sigh) Why am I even doing this?.

Testing Log 001.wav[]

Recording test subject number one. Today's subject to test is subject 01. Codename: Jolly. Beginning phase one of testing protocol. Activating subject in 3,2,1. (static sound). It has been three hours since the subject has been activated, and we have noticed that it stops moving when it's monitored by security cameras. Documenting results.

Testing Log 002.wav[]

Beginning phase 2 of testing protocol. The purpose of this tape is to evaluate animatronics' fire accident Response system. The facility's temperature will be turned up in 3,2,1. (static sound). It has been three hours since the second phase has been initiated, and it seems that the subject is not following his traditional patterns when being monitored by our cameras. Documenting results.

Testing Log 003.wav[]

Recording testing log 3. Today's subject to test is subject 02. Codename: Antonette. Beginning phase 1 of the testing protocol. Activating in 3, 2... (indiscernible sounds) What the hell? (an alarm ringing, followed by indiscernible sounds).

Sounds[]

Some of the following audios in the table may be unsettling or loud!
Description Audio
Intern Log 001.wav
Testing Log 001.wav
Testing Log 002.wav

Testing Log 003.wav

Trivia[]

  • The house has two or more levels, the stairwell downstairs can be seen at the left door

Gallery[]

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